Princes and Pawns

Characters

Act I

Act II

Locations

Cities

Marsolnia (Galardia)

Port Judarca (Rhodarus)

Dwaer Maen (Rhodarus)

Luthien (Esterfeyn)

Laghun Vale (Rhodarus)

Berolent (Rhodarus)

Merrid Naal (Rasaslange Empire)

Provinces

Calerine Province (Galardia)

Halveshire Province (Galardia)

Canteseron Province (Galardia)

Sheyron Province (Rhodarus)

Nevek Province (Rhodarus)

Countries

Kingdom of Galardia

Kingdom of Rhodarus

Rasalange Empire

Kingdom of Marial

Zertanian

The Esterfeyn

Features

Merracort Bay (Rhodarus)

Bay of Afrand (Galardia)

Iodeleon River (Esterfeyn)

Krier Lindel (Various)

Spine of Illianor (Various)

Dungeons

The Underspine (Spine of Illianor)

Council of Dragons (Krier-Lindel)

The Party

Major Events

The Plague (The rampant disease that almost destroyed Marsolnia completely.)

Writ of Lords (A Royal Edict granting Ascension rights for new Councilors, Dukes, and a Prince to be chosen.)

Miscellaneous

Shrouded Dawn (Neutral Evil Guild of Mercenaries in Marsolnia)

Sterling Order (Lawful Neutral Wizard’s Guild and School of Divination in Marsolnia)

The Pantheon

Rules and Gameplay

Princes and Pawns is a 3.5 core game for a party of 4-6.

Planar knowledge is limited to a few people.

Custom Features

Princes and Pawns

Kayetch